Multiverse-Sojourner
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Sojourner: Vehicle Virtual-Body Interaction Based on Digital Life超元寄居:基于数字生命的载具虚体交互

Concept & Product Design概念与产品设计
Smart Hardware · Speculative Design智能硬件 · 思辨设计
Nov 20232023年11月
Group of 4四人小组
Multiverse-Sojourner film
Watch the film观看影片
Overview项目概述

A Fluid Stage: Beauty · Goodness · Intelligence流动的舞台:美·好·智·能

A spirit summoned from a lamp, reimagined as a companion device从神灯中被唤出的"灵",化作一件陪伴装置

Multiverse-Sojourner (超元寄居) begins with the image of Aladdin's lamp — touched gently, it releases a spirit into the world. The project reimagines that myth as a new model of coexistence between people and objects, in which human and object are not owner and tool, but partners. Our team of four designed 超元寄居 as a palm-sized companion whose "spirit" moves fluidly between a physical shell and a virtual form, carrying a user's data, habits and emotional context wherever they go.超元寄居 Multiverse-Sojourner 的故事从阿拉丁神灯的意象开始——轻轻一擦,灯中便释放出一位精灵。项目将这一神话重新诠释为人与物共处的新模式:人与物不再是主人与工具的关系,而是彼此的伙伴。四人小组将"超元寄居"设计为一件掌心大小的伴侣装置,其"灵"在实体外壳与虚拟形态之间流动切换,承载用户的数据、习惯与情感语境,如影随形。


01 — Concept01 — 概念

A New Kind of Partnership人和物互为伙伴关系的新型共处模式

Rather than a smart device that simply serves its user, 超元寄居 is designed around a partnership model — one built on three qualities we identified as essential to it feeling less like a gadget and more like a companion.超元寄居并非一件单纯"服务"用户的智能设备,而是围绕伙伴关系模式设计的装置——我们提炼出三种关键特质,让它不再像工具,而更像伙伴。

Warmth温度

The warmth of life, not the coldness of a tool.是生命的温度,非工具的冰冷。

Trust信任

Partnership, closeness, and deeper trust.伙伴关系,紧密联系,更多信任。

Goodness美好

Personalization and freedom — intelligence in service of goodness.个性化与自由度,智能成就美好。


02 — Object & Spirit02 — "物"与"灵"

The Touchpoint Where a Person Meets an Object人与物交互的触点

"物" and "灵" — object and spirit"物"与"灵"

超元寄居 lives at the touchpoint between a person and an object — not as an interface to operate, but as a presence attentive to a user's behaviour, feelings, thoughts and emotions. Its virtual identity is a spirit: a fluid, ribbon-like form with no fixed shape, folding and unfolding as though caught somewhere between breathing and flight.超元寄居存在于人与物交互的触点上——它不是一个待操作的界面,而是一种专注于用户情感体验、关注用户行为感受思想情绪的存在。它的虚拟身份是一缕"灵":没有固定形状的流动缎带形态,如同介于呼吸与飞翔之间,不断游移、折叠、变幻。

The spirit — a fluid ribbon-like virtual form

03 — The Real World03 — 现实世界

Storage and Connection存储与连接

In the physical world, 超元寄居's shell is a small storage vessel — and a connector. It links outward to the devices already woven through daily life: cameras, wearables, home appliances, audio devices, health monitors and more, gathering fragments of a user's world into a single place.在现实世界中,超元寄居的外壳既是一个小小的存储容器,也是一个连接器。它向外链接日常生活中已存在的各类设备——摄像头、可穿戴设备、家居家电、音频设备、健康监测设备等,将用户世界的碎片汇聚于一处。

超元寄居 — 物与灵

04 — Reality Enters the Virtual04 — 现实进入虚拟

Touchpoint and Medium触点与媒介

The shell itself is the medium of the crossing. Held in the hand, it is the physical touchpoint through which the spirit passes from the real world into the virtual — a small, luminous object that makes an intangible companion something you can actually hold.外壳本身就是这场"跨界"的媒介。握在手心时,它是"灵"从现实进入虚拟世界的实体触点——一件小巧发光的物品,让一个原本无形的伙伴变得可以被真实握住。

The shell — the physical touchpoint carrying the spirit

05 — The Virtual World05 — 虚拟世界

Recreation and Gamification重现与游戏化

Inside the virtual world, everyday objects and moments are recreated and gamified — familiar things reimagined as a softer, more playful landscape for the spirit to inhabit and move through.在虚拟世界中,日常的物件与场景被重新演绎、游戏化——熟悉的事物被重新想象成一片更柔软、更具游戏感的风景,供"灵"栖居与穿行。

Virtual world — recreated everyday objects Virtual world — gamified landscape

06 — Personalization06 — 个性化

No Two Spirits Alike个性化

Because the spirit takes its form from its owner, no two companions look the same. Each one is generated as a unique variation — its own colour, texture and silhouette — and given its own name, so the object feels less like a product and more like something that belongs to someone in particular.由于"灵"的形态源自其主人,因此没有两个伴侣是完全相同的。每一个都以独一无二的形式生成——拥有各自的色彩、质感与轮廓,并被赋予专属的名字,使这件"物"不再只是产品,而更像是"某个人的所有物"。

超元寄居 — Nine personalized companions

07 — In Scenario07 — 具体场景

Paired With a Vehicle与载具结合

In one scenario, 超元寄居 connects to a vehicle: it adjusts the ambient environment inside the cabin to match the user's mood, and is addressed through voice and gesture rather than a screen — the spirit riding along as a quiet co-pilot.在一个具体场景中,超元寄居与载具相连:它会调整所处环境的氛围以贴合用户的心境,并通过语音与手势方式与用户交互,无需依赖屏幕——"灵"就像一位安静的同行者,与用户一同上路。

超元寄居 paired with a vehicle
In team with团队成员 李家仪  ·  李奕心  ·  周芃含
Context项目背景 DXI Group Project · Nov 2023 DXI 小组项目 · 2023年11月

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