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Multiverse-Sojourner (超元寄居) begins with the image of Aladdin's lamp — touched gently, it releases a spirit into the world. The project reimagines that myth as a new model of coexistence between people and objects, in which human and object are not owner and tool, but partners. Our team of four designed 超元寄居 as a palm-sized companion whose "spirit" moves fluidly between a physical shell and a virtual form, carrying a user's data, habits and emotional context wherever they go.超元寄居 Multiverse-Sojourner 的故事从阿拉丁神灯的意象开始——轻轻一擦,灯中便释放出一位精灵。项目将这一神话重新诠释为人与物共处的新模式:人与物不再是主人与工具的关系,而是彼此的伙伴。四人小组将"超元寄居"设计为一件掌心大小的伴侣装置,其"灵"在实体外壳与虚拟形态之间流动切换,承载用户的数据、习惯与情感语境,如影随形。
Rather than a smart device that simply serves its user, 超元寄居 is designed around a partnership model — one built on three qualities we identified as essential to it feeling less like a gadget and more like a companion.超元寄居并非一件单纯"服务"用户的智能设备,而是围绕伙伴关系模式设计的装置——我们提炼出三种关键特质,让它不再像工具,而更像伙伴。
The warmth of life, not the coldness of a tool.是生命的温度,非工具的冰冷。
Partnership, closeness, and deeper trust.伙伴关系,紧密联系,更多信任。
Personalization and freedom — intelligence in service of goodness.个性化与自由度,智能成就美好。
超元寄居 lives at the touchpoint between a person and an object — not as an interface to operate, but as a presence attentive to a user's behaviour, feelings, thoughts and emotions. Its virtual identity is a spirit: a fluid, ribbon-like form with no fixed shape, folding and unfolding as though caught somewhere between breathing and flight.超元寄居存在于人与物交互的触点上——它不是一个待操作的界面,而是一种专注于用户情感体验、关注用户行为感受思想情绪的存在。它的虚拟身份是一缕"灵":没有固定形状的流动缎带形态,如同介于呼吸与飞翔之间,不断游移、折叠、变幻。

In the physical world, 超元寄居's shell is a small storage vessel — and a connector. It links outward to the devices already woven through daily life: cameras, wearables, home appliances, audio devices, health monitors and more, gathering fragments of a user's world into a single place.在现实世界中,超元寄居的外壳既是一个小小的存储容器,也是一个连接器。它向外链接日常生活中已存在的各类设备——摄像头、可穿戴设备、家居家电、音频设备、健康监测设备等,将用户世界的碎片汇聚于一处。

The shell itself is the medium of the crossing. Held in the hand, it is the physical touchpoint through which the spirit passes from the real world into the virtual — a small, luminous object that makes an intangible companion something you can actually hold.外壳本身就是这场"跨界"的媒介。握在手心时,它是"灵"从现实进入虚拟世界的实体触点——一件小巧发光的物品,让一个原本无形的伙伴变得可以被真实握住。

Inside the virtual world, everyday objects and moments are recreated and gamified — familiar things reimagined as a softer, more playful landscape for the spirit to inhabit and move through.在虚拟世界中,日常的物件与场景被重新演绎、游戏化——熟悉的事物被重新想象成一片更柔软、更具游戏感的风景,供"灵"栖居与穿行。
Because the spirit takes its form from its owner, no two companions look the same. Each one is generated as a unique variation — its own colour, texture and silhouette — and given its own name, so the object feels less like a product and more like something that belongs to someone in particular.由于"灵"的形态源自其主人,因此没有两个伴侣是完全相同的。每一个都以独一无二的形式生成——拥有各自的色彩、质感与轮廓,并被赋予专属的名字,使这件"物"不再只是产品,而更像是"某个人的所有物"。

In one scenario, 超元寄居 connects to a vehicle: it adjusts the ambient environment inside the cabin to match the user's mood, and is addressed through voice and gesture rather than a screen — the spirit riding along as a quiet co-pilot.在一个具体场景中,超元寄居与载具相连:它会调整所处环境的氛围以贴合用户的心境,并通过语音与手势方式与用户交互,无需依赖屏幕——"灵"就像一位安静的同行者,与用户一同上路。
